![]() Your actions and choices in the game sections affect the plot in the live-action episodes – to some degree. The idea is simple, if cumbersome: a five-act, action video game interspersed with four 20-minute long, luxuriously produced TV episodes. There’s an early invitation for the player to – no joke – sit down and watch a short documentary outlining how the game’s swimming pool-sized time machine actually works.Ī failure to show rather than tell is just the first of this curious multimedia project’s problems, which ripple out far beyond the fiction and into the very structure of the whole enterprise. ![]() Quantum Break, a multimillion dollar video game turned TV series from Helsinki-based Remedy Entertainment, takes a more scholastic approach. In Back to the Future, by contrast, Doc Brown scribbles the word ‘Past’ on a chalkboard then draws a line toward the year 1985 to explain his invention. In 1978’s Superman, we watch the hero fly around Earth, rewinding history like reeling back a spool of tape. Quantum Break is focused on time manipulation, with players able to create shields and manipulate the environment to avoid enemy attacks and take them down without having to rely on the third-person shooter mechanics.T he problem for any writer of time travel fiction – at least, the kind that tries to fortify its premise with a spattering of science – is how to communicate the theory behind the time-hopping high jinks. The show has high production values and will benefit from the presence of some actors that include Shawn Ashmore, Dominic Monaghan, Aidan Gillen, Lance Reddick, Amelia Rose Blaire and more. One episode is delivered after every major chapter of Quantum Break. Some players have already said that they plan to skip these TV style moments even if Remedy has designed them to add more content to the narrative, showing the story from the perspective of the main villain and explaining more about the choices that players have to make. Now a thread on NeoGAF reveals that the size of the entire package comes in at 75 GB, which is quite a lot even for those gamers who have access to solid Internet connections. Remedy announced earlier in the year that it was allowing gamers to either download, on the Xbox One, or stream, on both the Microsoft home console and the PC, the episodes of the television show associated with Quantum Break. Quantum Break will be launched on April 4 and is the first big title of the year that will arrive on the Microsoft home console. The PC version of the title has been in development for a long time and is designed to take advantage of the power of the platform but will only be offered to those who are running Windows 10, with a copy delivered automatically to all those who pick it up on the Xbox One. The options menu for Quantum Break also make it easy to run the game in 4K or to lock the frame rate to 30, and there's also a way to eliminate the Heads Up Display to make the experience more immersive. On the official site, the company shows that gamers can choose texture resolution, quality of effects, shadow resolutions, volumetric lighting and SSAO, but there seems to be no way to tweak anti-aliasing other than by turning it on or off. The development team at Remedy Entertainment is ready to offer some more details about the settings associated with the PC version of their coming Quantum Break, showing how players will be able to tweak their experience based on both computing power and preferences.
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